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'''Latest Stable Release:'''
'''Latest Stable Release:'''
* [https://sourceforge.net/projects/boofcv/files/v0.40/ Jars and Source Code]
* [https://sourceforge.net/projects/boofcv/files/v1.0.0/ Jars and Source Code]
* [https://github.com/lessthanoptimal/BoofCV/blob/v0.40/change.txt Change Log]
* [https://github.com/lessthanoptimal/BoofCV/blob/v1.0.0/change.txt Change Log]


'''Pre-Built Applications:'''
'''Pre-Built Applications:'''
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= Java Version =
= Java Version =


To run BoofCV requires Java 11 and above. Building BoofCV requires Java 15, but if you use the build in Gradle script that is handled for you.
To run BoofCV requires Java 11 and above. Building BoofCV requires Java 17, but if you use the build in Gradle script that is handled for you.


Where to download the Java Virtual Machine
Where to download the Java Virtual Machine
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= Maven Central =
= Maven Central =
The easiest way to use boofcv is to reference its jars on Maven Central.  See below for Maven and Gradle code.  BoofCV is broken up into many modules.  To make it easier to use BoofCV all of its core functionality can be referenced using the 'all' module.  Individual modules in "integration" still must be referenced individually.
The easiest way to use boofcv is to reference its jars on [https://search.maven.org/search?q=g:org.boofcv Maven Central].  See below for Maven and Gradle code.  BoofCV is broken up into many modules.  To make it easier to use BoofCV all of its core functionality can be referenced using the 'all' module.  Individual modules in "integration" still must be referenced individually.


Artifact List
Artifact List
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== Gradle Dependencies ==
== Gradle Dependencies ==


Here are some examples for how to add BoofCV to your Gradle project. You will need to replace $VERSION with the latest version of BoofCV, e.g. 0.40. If you just want image processing, with very few external dependencies, just include the following in your Gradle script:
Here are some examples for how to add BoofCV to your Gradle project. You will need to replace $VERSION with the latest version of BoofCV, e.g. 1.0.0. If you just want image processing, with very few external dependencies, just include the following in your Gradle script:
<pre>
<pre>
api("org.boofcv:boofcv-core:$VERSION")
api("org.boofcv:boofcv-core:$VERSION")
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! Version !! Link !! Description  
! Version !! Link !! Description  
|-
|-
| v0.40 || [https://sourceforge.net/projects/boofcv/files/v0.40 Link] || Micro QR Code and strict null enforcement
| v1.0.0 || [https://sourceforge.net/projects/boofcv/files/v1.0.0 Link] || New version number system. Camera state in bundle adjustment
|-
| v0.44 || [https://sourceforge.net/projects/boofcv/files/v0.44 Link] || Android Fragments, 
|-
| v0.43.1 || [https://sourceforge.net/projects/boofcv/files/v0.43 Link] || Mesh viewer/rendering, STL files, bug fixes
|-
| v0.42 || [https://sourceforge.net/projects/boofcv/files/v0.42 Link] || Bug fixes, new filters, OBJ support
|-
| v0.41 || [https://sourceforge.net/projects/boofcv/files/v0.41 Link] || Aztec Code, Android cameras, multi camera calibration, mesh
|-
| v0.40.1 || [https://sourceforge.net/projects/boofcv/files/v0.40 Link] || Micro QR Code and strict null enforcement
|-
|-
| v0.39.1 || [https://sourceforge.net/projects/boofcv/files/v0.39.1 Link] || Markers (ECoCheck, AruCo), Calibration Apps, Simulation
| v0.39.1 || [https://sourceforge.net/projects/boofcv/files/v0.39.1 Link] || Markers (ECoCheck, AruCo), Calibration Apps, Simulation

Latest revision as of 08:37, 21 August 2023

BoofCV is available from its central repository at Github or through periodic releases. Below are links to the latest stable release hosted on SourceForge.

Latest Stable Release:

Pre-Built Applications:

If you encounter any problems getting BoofCV up and running, please let us know! A bug might have slipped through testing or if the instructions are not clear we would like to know.

Java Version

To run BoofCV requires Java 11 and above. Building BoofCV requires Java 17, but if you use the build in Gradle script that is handled for you.

Where to download the Java Virtual Machine

NOTE: Version 0.39 and before maintained compatibility with Java 8.

Maven Central

The easiest way to use boofcv is to reference its jars on Maven Central. See below for Maven and Gradle code. BoofCV is broken up into many modules. To make it easier to use BoofCV all of its core functionality can be referenced using the 'all' module. Individual modules in "integration" still must be referenced individually.

Artifact List

  • boofcv-core : All the core functionality of BoofCV.
  • boofcv-all : All the core and integration packages in BoofCV. This can be very large. You probably want core!
  • boofcv-android : Android support
  • boofcv-WebcamCapture : Webcam Capture support
  • boofcv-javacv : JavaCV (Reading OpenCV files)
  • boofcv-ffmpeg : javacpp-presets Reading videos
  • boofcv-swing : Visualization using Java Swing
  • boofcv-jcodec : jcodec Pure Java (and buggy) library for reading videos.

Gradle Dependencies

Here are some examples for how to add BoofCV to your Gradle project. You will need to replace $VERSION with the latest version of BoofCV, e.g. 1.0.0. If you just want image processing, with very few external dependencies, just include the following in your Gradle script:

api("org.boofcv:boofcv-core:$VERSION")

It is possible to include only the modules inside of core that you need. While not difficult, you will need to learn more about how BoofCV is structured.

Since this does not include GUI or Webcam code most of the examples will not run! Here's how you can add them:

['boofcv-core','boofcv-swing','boofcv-WebcamCapture','demonstrations'].each
    { String a -> compile group: 'org.boofcv', name: a, version: VERSION }

Deep Learning does add some external dependencies that most people don't need. In the future that might become an optional dependency. For now look at Optimizing BoofCV for more complex ways to reduce the jar size.

Bleeding Edge

The absolutely latest code is available on Github. This code should be considered developmental and may or may not work. Please follow build instructions included in the README.MD as those will be up to date. There is also a (slightly) out of date YouTube Video.

Past Releases

Version Link Description
v1.0.0 Link New version number system. Camera state in bundle adjustment
v0.44 Link Android Fragments,
v0.43.1 Link Mesh viewer/rendering, STL files, bug fixes
v0.42 Link Bug fixes, new filters, OBJ support
v0.41 Link Aztec Code, Android cameras, multi camera calibration, mesh
v0.40.1 Link Micro QR Code and strict null enforcement
v0.39.1 Link Markers (ECoCheck, AruCo), Calibration Apps, Simulation
v0.38 Link Better MVS and Scene Recognition
v0.37 Link Mutli-View Stereo
v0.36 Link Random dot markers, SBA in Visual odometry, visualization
v0.35 Link Even better Chessboard, stereo, various
v0.34 Link More Concurrency, Chessboard, Lines
v0.33 Link Concurrency, SFM, QR Fixes
v0.32 Link Uncalibrated Stereo
v0.31 Link Sparse Bundle Adjustment
v0.30 Link Android and SFM
v0.29 Link BOverride, Background GMM, GVersion
v0.28 Link Fisheye calibration, Hex target, QR Code, polyline
v0.27 Link Module name changes, new calib target, new distortion
v0.26 Link Critical bug fixes, more examples, improved asymmetric grid
v0.25 Link 360 and fisheye support, Deep Learning, circle asym grid, ... etc
v0.24.1 Link Fixed dependency on a SNAPSHOT
v0.24 Link Replaced Xuggler with JavaCV
v0.23 Link Refactoring of image names