Uses of Interface
boofcv.misc.BoofLambdas.FilterInt
Package
Description
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Uses of BoofLambdas.FilterInt in boofcv.alg.cloud
Modifier and TypeMethodDescriptionstatic DogArray<Point3dRgbI_F32>
PointCloudUtils_F32.filter
(AccessPointIndex<Point3D_F32> accessPoint, AccessColorIndex accessColor, int size, BoofLambdas.FilterInt filter, @Nullable DogArray<Point3dRgbI_F32> output) Creates a new list of points while filtering out pointsstatic DogArray<Point3dRgbI_F64>
PointCloudUtils_F64.filter
(AccessPointIndex<Point3D_F64> accessPoint, AccessColorIndex accessColor, int size, BoofLambdas.FilterInt filter, @Nullable DogArray<Point3dRgbI_F64> output) Creates a new list of points while filtering out points -
Uses of BoofLambdas.FilterInt in boofcv.alg.scene.ann
Modifier and TypeMethodDescriptionboolean
RecognitionNearestNeighborInvertedFile.query
(List<Point> queryImage, BoofLambdas.FilterInt filter, int limit) Looks up the best BowMatch from the database. -
Uses of BoofLambdas.FilterInt in boofcv.alg.scene.bow
Modifier and TypeMethodDescriptionstatic void
BowUtils.filterAndSortMatches
(FastAccess<BowMatch> matches, BoofLambdas.FilterInt filter, int limit) When dealing with 1 million images using quick select first makes a significant improvement Sorting everything was taking 300 to 500 ms before and after it was taking 15 to 45 ms. -
Uses of BoofLambdas.FilterInt in boofcv.alg.scene.nister2006
Modifier and TypeMethodDescriptionboolean
RecognitionVocabularyTreeNister2006.query
(List<Point> queryImage, BoofLambdas.FilterInt filter, int limit) Looks up the best BowMatch from the database.