Difference between revisions of "Example Stereo Disparity"
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For visualization purposes the disparity is encoded using a color histogram. Hotter colors indicate closer objects while cooler objects indicate objects that are farther away. Cameras must be accurate calibrated or else an error of a few pixels will drastically degrade performance. A common preprocessing step is to run a Laplacian of Gaussian edge detector across the image to provide invariance to lighting conditions. This was not done below because the cameras have their gain synchronized. | For visualization purposes the disparity is encoded using a color histogram. Hotter colors indicate closer objects while cooler objects indicate objects that are farther away. Cameras must be accurate calibrated or else an error of a few pixels will drastically degrade performance. A common preprocessing step is to run a Laplacian of Gaussian edge detector across the image to provide invariance to lighting conditions. This was not done below because the cameras have their gain synchronized. | ||
Example File: [https://github.com/lessthanoptimal/BoofCV/blob/v0. | Example File: [https://github.com/lessthanoptimal/BoofCV/blob/v0.41/examples/src/main/java/boofcv/examples/stereo/ExampleStereoDisparity.java ExampleStereoDisparity.java] | ||
Concepts: | Concepts: | ||
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* [[Example_Rectification_Calibrated| Rectifying Calibrated Cameras]] | * [[Example_Rectification_Calibrated| Rectifying Calibrated Cameras]] | ||
* [[Example_Stereo_Single_Camera| Stereo from Single Camera Example]] | * [[Example_Stereo_Single_Camera| Stereo from Single Camera Example]] | ||
* [[Example_Stereo_Mesh| Disparity to Mesh]] | |||
* [[Example_Stereo_Disparity_3D| Disparity to Point Cloud]] | |||
Related Videos | Related Videos | ||
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// A slower but more accuracy algorithm is selected | // A slower but more accuracy algorithm is selected | ||
// All of these parameters should be turned | // All of these parameters should be turned | ||
var config = new ConfigDisparityBMBest5(); | |||
config.errorType = DisparityError.CENSUS; | config.errorType = DisparityError.CENSUS; | ||
config.disparityMin = disparityMin; | config.disparityMin = disparityMin; | ||
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// A slower but more accuracy algorithm is selected | // A slower but more accuracy algorithm is selected | ||
// All of these parameters should be turned | // All of these parameters should be turned | ||
var config = new ConfigDisparityBMBest5(); | |||
config.errorType = DisparityError.CENSUS; | config.errorType = DisparityError.CENSUS; | ||
config.disparityMin = disparityMin; | config.disparityMin = disparityMin; | ||
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config.maxPerPixelError = 35; | config.maxPerPixelError = 35; | ||
config.validateRtoL = 1; | config.validateRtoL = 1; | ||
config.texture = 0. | config.texture = 0.05; | ||
StereoDisparity<GrayU8, GrayF32> disparityAlg = | StereoDisparity<GrayU8, GrayF32> disparityAlg = | ||
FactoryStereoDisparity.blockMatchBest5(config, GrayU8.class, GrayF32.class); | FactoryStereoDisparity.blockMatchBest5(config, GrayU8.class, GrayF32.class); | ||
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// undistorted and rectify images | // undistorted and rectify images | ||
var rect1_F32 = new FMatrixRMaj(3, 3); | |||
var rect2_F32 = new FMatrixRMaj(3, 3); | |||
ConvertMatrixData.convert(rect1, rect1_F32); | ConvertMatrixData.convert(rect1, rect1_F32); | ||
ConvertMatrixData.convert(rect2, rect2_F32); | ConvertMatrixData.convert(rect2, rect2_F32); | ||
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BufferedImage visualized = VisualizeImageData.disparity(disparity, null, disparityRange, 0); | BufferedImage visualized = VisualizeImageData.disparity(disparity, null, disparityRange, 0); | ||
var gui = new ListDisplayPanel(); | |||
gui.addImage(rectLeft, "Rectified"); | gui.addImage(rectLeft, "Rectified"); | ||
gui.addImage(visualized, "Disparity"); | gui.addImage(visualized, "Disparity"); |
Latest revision as of 17:03, 2 September 2022
Shows how to compute dense disparity between two rectified stereo images. BoofCV provides two different rectangular region based algorithms and noise reduction techniques targeted at real-time processing. Stereo vision can be difficult to get right, so please read all JavaDoc and cited papers. Dense stereo disparity is a computationally expensive and is likely to require a reduction in image size to achieve truly real-time performance.
For visualization purposes the disparity is encoded using a color histogram. Hotter colors indicate closer objects while cooler objects indicate objects that are farther away. Cameras must be accurate calibrated or else an error of a few pixels will drastically degrade performance. A common preprocessing step is to run a Laplacian of Gaussian edge detector across the image to provide invariance to lighting conditions. This was not done below because the cameras have their gain synchronized.
Example File: ExampleStereoDisparity.java
Concepts:
- Stereo Vision
- Disparity
- Rectification
Related Examples:
- Rectifying Calibrated Cameras
- Stereo from Single Camera Example
- Disparity to Mesh
- Disparity to Point Cloud
Related Videos
Example Code
/**
* The disparity between two stereo images is used to estimate the range of objects inside
* the camera's view. Disparity is the difference in position between the viewed location
* of a point in the left and right stereo images. Because input images are rectified,
* corresponding points can be found by only searching along image rows.
*
* Values in the disparity image specify how different the two images are. A value of X indicates
* that the corresponding point in the right image from the left is at "x' = x - X - minDisparity",
* where x' and x are the locations in the right and left images respectively. An invalid value
* with no correspondence is set to a value more than (max - min) disparity.
*
* @author Peter Abeles
*/
public class ExampleStereoDisparity {
/**
* Computes the dense disparity between between two stereo images. The input images
* must be rectified with lens distortion removed to work! Floating point images
* are also supported.
*
* @param rectLeft Rectified left camera image
* @param rectRight Rectified right camera image
* @param regionSize Radius of region being matched
* @param disparityMin Minimum disparity that is considered
* @param disparityRange Number of disparity values considered.
* @return Disparity image
*/
public static GrayU8 denseDisparity( GrayU8 rectLeft, GrayU8 rectRight,
int regionSize,
int disparityMin, int disparityRange ) {
// A slower but more accuracy algorithm is selected
// All of these parameters should be turned
var config = new ConfigDisparityBMBest5();
config.errorType = DisparityError.CENSUS;
config.disparityMin = disparityMin;
config.disparityRange = disparityRange;
config.subpixel = false;
config.regionRadiusX = config.regionRadiusY = regionSize;
config.maxPerPixelError = 35;
config.validateRtoL = 1;
config.texture = 0.2;
StereoDisparity<GrayU8, GrayU8> disparityAlg =
FactoryStereoDisparity.blockMatchBest5(config, GrayU8.class, GrayU8.class);
// process and return the results
disparityAlg.process(rectLeft, rectRight);
return disparityAlg.getDisparity();
}
/**
* Same as above, but compute disparity to within sub-pixel accuracy. The difference between the
* two is more apparent when a 3D point cloud is computed.
*/
public static GrayF32 denseDisparitySubpixel( GrayU8 rectLeft, GrayU8 rectRight,
int regionSize,
int disparityMin, int disparityRange ) {
// A slower but more accuracy algorithm is selected
// All of these parameters should be turned
var config = new ConfigDisparityBMBest5();
config.errorType = DisparityError.CENSUS;
config.disparityMin = disparityMin;
config.disparityRange = disparityRange;
config.subpixel = true;
config.regionRadiusX = config.regionRadiusY = regionSize;
config.maxPerPixelError = 35;
config.validateRtoL = 1;
config.texture = 0.05;
StereoDisparity<GrayU8, GrayF32> disparityAlg =
FactoryStereoDisparity.blockMatchBest5(config, GrayU8.class, GrayF32.class);
// process and return the results
disparityAlg.process(rectLeft, rectRight);
return disparityAlg.getDisparity();
}
/**
* Rectified the input images using known calibration.
*/
public static RectifyCalibrated rectify( GrayU8 origLeft, GrayU8 origRight,
StereoParameters param,
GrayU8 rectLeft, GrayU8 rectRight ) {
// Compute rectification
RectifyCalibrated rectifyAlg = RectifyImageOps.createCalibrated();
Se3_F64 leftToRight = param.getRightToLeft().invert(null);
// original camera calibration matrices
DMatrixRMaj K1 = PerspectiveOps.pinholeToMatrix(param.getLeft(), (DMatrixRMaj)null);
DMatrixRMaj K2 = PerspectiveOps.pinholeToMatrix(param.getRight(), (DMatrixRMaj)null);
rectifyAlg.process(K1, new Se3_F64(), K2, leftToRight);
// rectification matrix for each image
DMatrixRMaj rect1 = rectifyAlg.getUndistToRectPixels1();
DMatrixRMaj rect2 = rectifyAlg.getUndistToRectPixels2();
// New calibration matrix,
DMatrixRMaj rectK = rectifyAlg.getCalibrationMatrix();
// Adjust the rectification to make the view area more useful
RectifyImageOps.allInsideLeft(param.left, rect1, rect2, rectK, null);
// undistorted and rectify images
var rect1_F32 = new FMatrixRMaj(3, 3);
var rect2_F32 = new FMatrixRMaj(3, 3);
ConvertMatrixData.convert(rect1, rect1_F32);
ConvertMatrixData.convert(rect2, rect2_F32);
ImageDistort<GrayU8, GrayU8> imageDistortLeft =
RectifyDistortImageOps.rectifyImage(param.getLeft(), rect1_F32, BorderType.SKIP, origLeft.getImageType());
ImageDistort<GrayU8, GrayU8> imageDistortRight =
RectifyDistortImageOps.rectifyImage(param.getRight(), rect2_F32, BorderType.SKIP, origRight.getImageType());
imageDistortLeft.apply(origLeft, rectLeft);
imageDistortRight.apply(origRight, rectRight);
return rectifyAlg;
}
public static void main( String[] args ) {
String calibDir = UtilIO.pathExample("calibration/stereo/Bumblebee2_Chess/");
String imageDir = UtilIO.pathExample("stereo/");
StereoParameters param = CalibrationIO.load(new File(calibDir, "stereo.yaml"));
// load and convert images into a BoofCV format
BufferedImage origLeft = UtilImageIO.loadImage(imageDir, "chair01_left.jpg");
BufferedImage origRight = UtilImageIO.loadImage(imageDir, "chair01_right.jpg");
GrayU8 distLeft = ConvertBufferedImage.convertFrom(origLeft, (GrayU8)null);
GrayU8 distRight = ConvertBufferedImage.convertFrom(origRight, (GrayU8)null);
// rectify images
GrayU8 rectLeft = distLeft.createSameShape();
GrayU8 rectRight = distRight.createSameShape();
rectify(distLeft, distRight, param, rectLeft, rectRight);
// compute disparity
int disparityRange = 60;
GrayU8 disparity = denseDisparity(rectLeft, rectRight, 5, 10, disparityRange);
// GrayF32 disparity = denseDisparitySubpixel(rectLeft, rectRight, 5, 10, disparityRange);
// show results
BufferedImage visualized = VisualizeImageData.disparity(disparity, null, disparityRange, 0);
var gui = new ListDisplayPanel();
gui.addImage(rectLeft, "Rectified");
gui.addImage(visualized, "Disparity");
ShowImages.showWindow(gui, "Stereo Disparity", true);
}
}