Difference between revisions of "Example Video Mosaic"
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of the complexity. The mosaic is created by tracking image features and fitting a motion model (affine or homography) to the feature's location in each frame. | of the complexity. The mosaic is created by tracking image features and fitting a motion model (affine or homography) to the feature's location in each frame. | ||
Example File: [https://github.com/lessthanoptimal/BoofCV/blob/v0. | Example File: [https://github.com/lessthanoptimal/BoofCV/blob/v0.38/examples/src/main/java/boofcv/examples/geometry/ExampleVideoMosaic.java ExampleVideoMosaic.java] | ||
Concepts: | Concepts: | ||
Line 15: | Line 15: | ||
* 2D image motion | * 2D image motion | ||
Relevant | Relevant Videos: | ||
* | * [http://www.youtube.com/watch?v=59RJeLlDAxQ YouTube Video of Demonstration] | ||
Related Examples: | Related Examples: | ||
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<syntaxhighlight lang="java"> | <syntaxhighlight lang="java"> | ||
/** | /** | ||
* Example of how to create a mosaic from a video sequence using StitchingFromMotion2D. | * Example of how to create a mosaic from a video sequence using StitchingFromMotion2D. Mosaics work best | ||
* when the scene being observed is far away or a flat surface. | * when the scene being observed is far away or a flat surface. The camera motion should typically be rotational only, | ||
* but translation can work depending on the scene's geometry. | * but translation can work depending on the scene's geometry. Motion blur and cheap cameras in general will degrade | ||
* performance significantly with the current algorithm. | * performance significantly with the current algorithm. This example just demonstrates a gray scale image, but | ||
* with additional work color images can also be processed. | * with additional work color images can also be processed. | ||
* | * | ||
Line 34: | Line 34: | ||
*/ | */ | ||
public class ExampleVideoMosaic { | public class ExampleVideoMosaic { | ||
public static void main( String | public static void main( String[] args ) { | ||
// Configure the feature detector | // Configure the feature detector | ||
ConfigPointDetector configDetector = new ConfigPointDetector(); | |||
configDetector.type = PointDetectorTypes.SHI_TOMASI; | |||
configDetector.general.maxFeatures = 300; | |||
configDetector.general.radius = 3; | |||
configDetector.general.threshold = 1; | |||
// Use a KLT tracker | // Use a KLT tracker | ||
PointTracker<GrayF32> tracker = FactoryPointTracker.klt( | PointTracker<GrayF32> tracker = FactoryPointTracker.klt(4, configDetector, 3, GrayF32.class, GrayF32.class); | ||
// This estimates the 2D image motion | // This estimates the 2D image motion | ||
// An Affine2D_F64 model also works quite well. | // An Affine2D_F64 model also works quite well. | ||
ImageMotion2D<GrayF32,Homography2D_F64> motion2D = | ImageMotion2D<GrayF32, Homography2D_F64> motion2D = | ||
FactoryMotion2D.createMotion2D(220,3,2,30,0.6,0.5,false,tracker,new Homography2D_F64()); | FactoryMotion2D.createMotion2D(220, 3, 2, 30, 0.6, 0.5, false, tracker, new Homography2D_F64()); | ||
// wrap it so it output color images while estimating motion from gray | // wrap it so it output color images while estimating motion from gray | ||
ImageMotion2D<Planar<GrayF32>,Homography2D_F64> motion2DColor = | ImageMotion2D<Planar<GrayF32>, Homography2D_F64> motion2DColor = | ||
new PlToGrayMotion2D< | new PlToGrayMotion2D<>(motion2D, GrayF32.class); | ||
// This fuses the images together | // This fuses the images together | ||
StitchingFromMotion2D<Planar<GrayF32>,Homography2D_F64> | StitchingFromMotion2D<Planar<GrayF32>, Homography2D_F64> | ||
stitch = FactoryMotion2D. | stitch = FactoryMotion2D.createVideoStitch(0.5, motion2DColor, ImageType.pl(3, GrayF32.class)); | ||
// Load an image sequence | // Load an image sequence | ||
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// shrink the input image and center it | // shrink the input image and center it | ||
Homography2D_F64 shrink = new Homography2D_F64(0.5,0,frame.width/4,0,0.5,frame.height/4,0,0,1); | Homography2D_F64 shrink = new Homography2D_F64(0.5, 0, frame.width/4, 0, 0.5, frame.height/4, 0, 0, 1); | ||
shrink = shrink.invert(null); | shrink = shrink.invert(null); | ||
// The mosaic will be larger in terms of pixels but the image will be scaled down. | // The mosaic will be larger in terms of pixels but the image will be scaled down. | ||
// To change this into stabilization just make it the same size as the input with no shrink. | // To change this into stabilization just make it the same size as the input with no shrink. | ||
stitch.configure(frame.width,frame.height,shrink); | stitch.configure(frame.width, frame.height, shrink); | ||
// process the first frame | // process the first frame | ||
stitch.process(frame); | stitch.process(frame); | ||
// Create the GUI for displaying the results + input image | // Create the GUI for displaying the results + input image | ||
ImageGridPanel gui = new ImageGridPanel(1,2); | ImageGridPanel gui = new ImageGridPanel(1, 2); | ||
gui.setImage(0,0,new BufferedImage(frame.width,frame.height,BufferedImage.TYPE_INT_RGB)); | gui.setImage(0, 0, new BufferedImage(frame.width, frame.height, BufferedImage.TYPE_INT_RGB)); | ||
gui.setImage(0,1,new BufferedImage(frame.width,frame.height,BufferedImage.TYPE_INT_RGB)); | gui.setImage(0, 1, new BufferedImage(frame.width, frame.height, BufferedImage.TYPE_INT_RGB)); | ||
gui.setPreferredSize(new Dimension(3*frame.width,frame.height*2)); | gui.setPreferredSize(new Dimension(3*frame.width, frame.height*2)); | ||
ShowImages.showWindow(gui,"Example Mosaic", true); | ShowImages.showWindow(gui, "Example Mosaic", true); | ||
boolean enlarged = false; | boolean enlarged = false; | ||
// process the video sequence one frame at a time | // process the video sequence one frame at a time | ||
while( video.hasNext() ) { | while (video.hasNext()) { | ||
frame = video.next(); | frame = video.next(); | ||
if( !stitch.process(frame) ) | if (!stitch.process(frame)) | ||
throw new RuntimeException("You should handle failures"); | throw new RuntimeException("You should handle failures"); | ||
// if the current image is close to the image border recenter the mosaic | // if the current image is close to the image border recenter the mosaic | ||
Quadrilateral_F64 corners = stitch.getImageCorners(frame.width, frame.height, null); | |||
if( nearBorder(corners. | if (nearBorder(corners.a, stitch) || nearBorder(corners.b, stitch) || | ||
nearBorder(corners. | nearBorder(corners.c, stitch) || nearBorder(corners.d, stitch)) { | ||
stitch.setOriginToCurrent(); | stitch.setOriginToCurrent(); | ||
// only enlarge the image once | // only enlarge the image once | ||
if( !enlarged ) { | if (!enlarged) { | ||
enlarged = true; | enlarged = true; | ||
// double the image size and shift it over to keep it centered | // double the image size and shift it over to keep it centered | ||
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int heightNew = heightOld*2; | int heightNew = heightOld*2; | ||
int tranX = (widthNew-widthOld)/2; | int tranX = (widthNew - widthOld)/2; | ||
int tranY = (heightNew-heightOld)/2; | int tranY = (heightNew - heightOld)/2; | ||
Homography2D_F64 newToOldStitch = new Homography2D_F64(1,0,-tranX,0,1,-tranY,0,0,1); | Homography2D_F64 newToOldStitch = new Homography2D_F64(1, 0, -tranX, 0, 1, -tranY, 0, 0, 1); | ||
stitch.resizeStitchImage(widthNew, heightNew, newToOldStitch); | stitch.resizeStitchImage(widthNew, heightNew, newToOldStitch); | ||
gui.setImage(0, 1, new BufferedImage(widthNew, heightNew, BufferedImage.TYPE_INT_RGB)); | gui.setImage(0, 1, new BufferedImage(widthNew, heightNew, BufferedImage.TYPE_INT_RGB)); | ||
} | } | ||
corners = stitch.getImageCorners(frame.width,frame.height,null); | corners = stitch.getImageCorners(frame.width, frame.height, null); | ||
} | } | ||
// display the mosaic | // display the mosaic | ||
ConvertBufferedImage.convertTo(frame,gui.getImage(0, 0),true); | ConvertBufferedImage.convertTo(frame, gui.getImage(0, 0), true); | ||
ConvertBufferedImage.convertTo(stitch.getStitchedImage(), gui.getImage(0, 1),true); | ConvertBufferedImage.convertTo(stitch.getStitchedImage(), gui.getImage(0, 1), true); | ||
// draw a red quadrilateral around the current frame in the mosaic | // draw a red quadrilateral around the current frame in the mosaic | ||
Graphics2D g2 = gui.getImage(0,1).createGraphics(); | Graphics2D g2 = gui.getImage(0, 1).createGraphics(); | ||
g2.setColor(Color.RED); | g2.setColor(Color.RED); | ||
g2.drawLine((int)corners. | g2.drawLine((int)corners.a.x, (int)corners.a.y, (int)corners.b.x, (int)corners.b.y); | ||
g2.drawLine((int)corners. | g2.drawLine((int)corners.b.x, (int)corners.b.y, (int)corners.c.x, (int)corners.c.y); | ||
g2.drawLine((int)corners. | g2.drawLine((int)corners.c.x, (int)corners.c.y, (int)corners.d.x, (int)corners.d.y); | ||
g2.drawLine((int)corners. | g2.drawLine((int)corners.d.x, (int)corners.d.y, (int)corners.a.x, (int)corners.a.y); | ||
gui.repaint(); | gui.repaint(); | ||
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* Checks to see if the point is near the image border | * Checks to see if the point is near the image border | ||
*/ | */ | ||
private static boolean nearBorder( Point2D_F64 p , StitchingFromMotion2D<?,?> stitch ) { | private static boolean nearBorder( Point2D_F64 p, StitchingFromMotion2D<?, ?> stitch ) { | ||
int r = 10; | int r = 10; | ||
if( p.x < r || p.y < r ) | if (p.x < r || p.y < r) | ||
return true; | return true; | ||
if( p.x >= stitch.getStitchedImage().width-r ) | if (p.x >= stitch.getStitchedImage().width - r) | ||
return true; | return true; | ||
if( p.y >= stitch.getStitchedImage().height-r ) | if (p.y >= stitch.getStitchedImage().height - r) | ||
return true; | return true; | ||
Latest revision as of 10:17, 12 July 2021
An image mosaic is created by combining numerous images together to create one large one. In this example, it is demonstrated how to create a mosaic from a video image in real-time using a high level interface which hides much of the complexity. The mosaic is created by tracking image features and fitting a motion model (affine or homography) to the feature's location in each frame.
Example File: ExampleVideoMosaic.java
Concepts:
- Image Stitching
- Image Mosaic
- 2D image motion
Relevant Videos:
Related Examples:
Example Code
/**
* Example of how to create a mosaic from a video sequence using StitchingFromMotion2D. Mosaics work best
* when the scene being observed is far away or a flat surface. The camera motion should typically be rotational only,
* but translation can work depending on the scene's geometry. Motion blur and cheap cameras in general will degrade
* performance significantly with the current algorithm. This example just demonstrates a gray scale image, but
* with additional work color images can also be processed.
*
* @author Peter Abeles
*/
public class ExampleVideoMosaic {
public static void main( String[] args ) {
// Configure the feature detector
ConfigPointDetector configDetector = new ConfigPointDetector();
configDetector.type = PointDetectorTypes.SHI_TOMASI;
configDetector.general.maxFeatures = 300;
configDetector.general.radius = 3;
configDetector.general.threshold = 1;
// Use a KLT tracker
PointTracker<GrayF32> tracker = FactoryPointTracker.klt(4, configDetector, 3, GrayF32.class, GrayF32.class);
// This estimates the 2D image motion
// An Affine2D_F64 model also works quite well.
ImageMotion2D<GrayF32, Homography2D_F64> motion2D =
FactoryMotion2D.createMotion2D(220, 3, 2, 30, 0.6, 0.5, false, tracker, new Homography2D_F64());
// wrap it so it output color images while estimating motion from gray
ImageMotion2D<Planar<GrayF32>, Homography2D_F64> motion2DColor =
new PlToGrayMotion2D<>(motion2D, GrayF32.class);
// This fuses the images together
StitchingFromMotion2D<Planar<GrayF32>, Homography2D_F64>
stitch = FactoryMotion2D.createVideoStitch(0.5, motion2DColor, ImageType.pl(3, GrayF32.class));
// Load an image sequence
MediaManager media = DefaultMediaManager.INSTANCE;
String fileName = UtilIO.pathExample("mosaic/airplane01.mjpeg");
SimpleImageSequence<Planar<GrayF32>> video =
media.openVideo(fileName, ImageType.pl(3, GrayF32.class));
Planar<GrayF32> frame = video.next();
// shrink the input image and center it
Homography2D_F64 shrink = new Homography2D_F64(0.5, 0, frame.width/4, 0, 0.5, frame.height/4, 0, 0, 1);
shrink = shrink.invert(null);
// The mosaic will be larger in terms of pixels but the image will be scaled down.
// To change this into stabilization just make it the same size as the input with no shrink.
stitch.configure(frame.width, frame.height, shrink);
// process the first frame
stitch.process(frame);
// Create the GUI for displaying the results + input image
ImageGridPanel gui = new ImageGridPanel(1, 2);
gui.setImage(0, 0, new BufferedImage(frame.width, frame.height, BufferedImage.TYPE_INT_RGB));
gui.setImage(0, 1, new BufferedImage(frame.width, frame.height, BufferedImage.TYPE_INT_RGB));
gui.setPreferredSize(new Dimension(3*frame.width, frame.height*2));
ShowImages.showWindow(gui, "Example Mosaic", true);
boolean enlarged = false;
// process the video sequence one frame at a time
while (video.hasNext()) {
frame = video.next();
if (!stitch.process(frame))
throw new RuntimeException("You should handle failures");
// if the current image is close to the image border recenter the mosaic
Quadrilateral_F64 corners = stitch.getImageCorners(frame.width, frame.height, null);
if (nearBorder(corners.a, stitch) || nearBorder(corners.b, stitch) ||
nearBorder(corners.c, stitch) || nearBorder(corners.d, stitch)) {
stitch.setOriginToCurrent();
// only enlarge the image once
if (!enlarged) {
enlarged = true;
// double the image size and shift it over to keep it centered
int widthOld = stitch.getStitchedImage().width;
int heightOld = stitch.getStitchedImage().height;
int widthNew = widthOld*2;
int heightNew = heightOld*2;
int tranX = (widthNew - widthOld)/2;
int tranY = (heightNew - heightOld)/2;
Homography2D_F64 newToOldStitch = new Homography2D_F64(1, 0, -tranX, 0, 1, -tranY, 0, 0, 1);
stitch.resizeStitchImage(widthNew, heightNew, newToOldStitch);
gui.setImage(0, 1, new BufferedImage(widthNew, heightNew, BufferedImage.TYPE_INT_RGB));
}
corners = stitch.getImageCorners(frame.width, frame.height, null);
}
// display the mosaic
ConvertBufferedImage.convertTo(frame, gui.getImage(0, 0), true);
ConvertBufferedImage.convertTo(stitch.getStitchedImage(), gui.getImage(0, 1), true);
// draw a red quadrilateral around the current frame in the mosaic
Graphics2D g2 = gui.getImage(0, 1).createGraphics();
g2.setColor(Color.RED);
g2.drawLine((int)corners.a.x, (int)corners.a.y, (int)corners.b.x, (int)corners.b.y);
g2.drawLine((int)corners.b.x, (int)corners.b.y, (int)corners.c.x, (int)corners.c.y);
g2.drawLine((int)corners.c.x, (int)corners.c.y, (int)corners.d.x, (int)corners.d.y);
g2.drawLine((int)corners.d.x, (int)corners.d.y, (int)corners.a.x, (int)corners.a.y);
gui.repaint();
// throttle the speed just in case it's on a fast computer
BoofMiscOps.pause(50);
}
}
/**
* Checks to see if the point is near the image border
*/
private static boolean nearBorder( Point2D_F64 p, StitchingFromMotion2D<?, ?> stitch ) {
int r = 10;
if (p.x < r || p.y < r)
return true;
if (p.x >= stitch.getStitchedImage().width - r)
return true;
if (p.y >= stitch.getStitchedImage().height - r)
return true;
return false;
}
}