Difference between revisions of "Example Template Matching"
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<center> | <center> | ||
<gallery widths=250px heights=200px> | <gallery widths=250px heights=200px> | ||
File:Example_template_matches.jpg | | File:Example_template_matches.jpg | Found matches for the cursor with and without a mask. | ||
File:Example_template_intensity.jpg | Match intensity for a template. | File:Example_template_intensity.jpg | Match intensity for a template. | ||
</gallery> | </gallery> | ||
</center> | </center> | ||
Template matching | Template matching compares a smaller image (the template) against every possible location in a larger target image. A match is declared the fit score is a local peak and above a threshold. Typically template matching is only used in highly controlled environments and doesn't work to well in natural scenes. It's also extremely computationally expensive and larger images/templates are likely to take an excessive amount of time to process. | ||
The example below is intended to demonstrate the strengths and weaknesses of template matching. | The example below is intended to demonstrate the strengths and weaknesses of template matching. For each template the number of matches returned needs to be specified. If the number of matches is known then the results are good in this example, but if too many are requested the some of the results are noise. The intensity image is shown for a match. Notice how ambiguous the results are. | ||
Example Code: | Example Code: | ||
* [https://github.com/lessthanoptimal/BoofCV/blob/ | * [https://github.com/lessthanoptimal/BoofCV/blob/v0.40/examples/src/main/java/boofcv/examples/recognition/ExampleTemplateMatching.java ExampleTemplateMatching.java] | ||
Concepts: | Concepts: | ||
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<syntaxhighlight lang="java"> | <syntaxhighlight lang="java"> | ||
/** | /** | ||
* Example of how to find objects inside an image using template matching. | * Example of how to find objects inside an image using template matching. Template matching works | ||
* well when there is little noise in the image and the object's appearance is known and static. | * well when there is little noise in the image and the object's appearance is known and static. It can | ||
* also be very slow to compute, depending on the image and template size. | |||
* | * | ||
* @author Peter Abeles | * @author Peter Abeles | ||
*/ | */ | ||
public class ExampleTemplateMatching { | public class ExampleTemplateMatching { | ||
/** | /** | ||
* Demonstrates how to search for matches of a template inside an image | * Demonstrates how to search for matches of a template inside an image | ||
* | * | ||
* @param image | * @param image Image being searched | ||
* @param template | * @param template Template being looked for | ||
* @param mask Mask which determines the weight of each template pixel in the match score | |||
* @param expectedMatches Number of expected matches it hopes to find | * @param expectedMatches Number of expected matches it hopes to find | ||
* @return List of match location and scores | * @return List of match location and scores | ||
*/ | */ | ||
private static List<Match> findMatches( | private static List<Match> findMatches( GrayF32 image, GrayF32 template, GrayF32 mask, | ||
int expectedMatches ) { | |||
// create template matcher. | // create template matcher. | ||
TemplateMatching< | TemplateMatching<GrayF32> matcher = | ||
FactoryTemplateMatching.createMatcher(TemplateScoreType. | FactoryTemplateMatching.createMatcher(TemplateScoreType.SUM_SQUARE_ERROR, GrayF32.class); | ||
// Find the points which match the template the best | // Find the points which match the template the best | ||
matcher.setTemplate(template, expectedMatches); | matcher.setImage(image); | ||
matcher.process( | matcher.setTemplate(template, mask, expectedMatches); | ||
matcher.process(); | |||
return matcher.getResults().toList(); | return matcher.getResults().toList(); | ||
} | } | ||
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* a better match to the template. | * a better match to the template. | ||
*/ | */ | ||
private static void showMatchIntensity( GrayF32 image, GrayF32 template, GrayF32 mask ) { | |||
// create algorithm for computing intensity image | // create algorithm for computing intensity image | ||
TemplateMatchingIntensity< | TemplateMatchingIntensity<GrayF32> matchIntensity = | ||
FactoryTemplateMatching.createIntensity(TemplateScoreType. | FactoryTemplateMatching.createIntensity(TemplateScoreType.SUM_SQUARE_ERROR, GrayF32.class); | ||
// apply the template to the image | // apply the template to the image | ||
matchIntensity.process( | matchIntensity.setInputImage(image); | ||
matchIntensity.process(template, mask); | |||
// get the results | // get the results | ||
GrayF32 intensity = matchIntensity.getIntensity(); | |||
// | // White will indicate a good match and black a bad match, or the reverse | ||
// the | // depending on the cost function used. | ||
float min = | float min = ImageStatistics.min(intensity); | ||
float max = | float max = ImageStatistics.max(intensity); | ||
float range = max - min; | float range = max - min; | ||
PixelMath.plus( | PixelMath.plus(intensity, -min, intensity); | ||
PixelMath.divide(intensity, intensity | PixelMath.divide(intensity, range, intensity); | ||
PixelMath.multiply( | PixelMath.multiply(intensity, 255.0f, intensity); | ||
BufferedImage output = new BufferedImage(image.width, image.height, BufferedImage.TYPE_INT_BGR); | BufferedImage output = new BufferedImage(image.width, image.height, BufferedImage.TYPE_INT_BGR); | ||
VisualizeImageData.grayMagnitude(intensity, output, -1); | VisualizeImageData.grayMagnitude(intensity, output, -1); | ||
ShowImages.showWindow(output, "Match Intensity"); | ShowImages.showWindow(output, "Match Intensity", true); | ||
} | } | ||
public static void main(String | public static void main( String[] args ) { | ||
// Load image and templates | // Load image and templates | ||
String directory = " | String directory = UtilIO.pathExample("template"); | ||
GrayF32 image = UtilImageIO.loadImage(directory, "desktop.png", GrayF32.class); | |||
GrayF32 templateCursor = UtilImageIO.loadImage(directory, "cursor.png", GrayF32.class); | |||
GrayF32 maskCursor = UtilImageIO.loadImage(directory, "cursor_mask.png", GrayF32.class); | |||
GrayF32 templatePaint = UtilImageIO.loadImage(directory, "paint.png", GrayF32.class); | |||
// create output image to show results | // create output image to show results | ||
var output = new BufferedImage(image.width, image.height, BufferedImage.TYPE_INT_BGR); | |||
ConvertBufferedImage.convertTo(image, output); | ConvertBufferedImage.convertTo(image, output); | ||
Graphics2D g2 = output.createGraphics(); | Graphics2D g2 = output.createGraphics(); | ||
// | // Search for the cursor in the image. For demonstration purposes it has been pasted 3 times | ||
g2.setColor(Color.RED); | g2.setColor(Color.RED); | ||
drawRectangles(g2, image, | g2.setStroke(new BasicStroke(5)); | ||
drawRectangles(g2, image, templateCursor, maskCursor, 3); | |||
// show match intensity image for this template | // show match intensity image for this template | ||
showMatchIntensity(image, | showMatchIntensity(image, templateCursor, maskCursor); | ||
// Now it | // Now it's try finding the cursor without a mask. it will get confused when the background is black | ||
g2.setColor(Color.BLUE); | g2.setColor(Color.BLUE); | ||
drawRectangles(g2, image, | g2.setStroke(new BasicStroke(2)); | ||
drawRectangles(g2, image, templateCursor, null, 3); | |||
// | // Now it searches for a specific icon for which there is only one match | ||
g2.setColor(Color.ORANGE); | g2.setColor(Color.ORANGE); | ||
drawRectangles(g2, image, | g2.setStroke(new BasicStroke(3)); | ||
drawRectangles(g2, image, templatePaint, null, 1); | |||
ShowImages.showWindow(output, "Found Matches", true); | |||
ShowImages.showWindow(output, "Found Matches"); | |||
} | } | ||
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* Helper function will is finds matches and displays the results as colored rectangles | * Helper function will is finds matches and displays the results as colored rectangles | ||
*/ | */ | ||
private static void drawRectangles(Graphics2D g2, | private static void drawRectangles( Graphics2D g2, | ||
GrayF32 image, GrayF32 template, GrayF32 mask, | |||
int expectedMatches ) { | |||
List<Match> found = findMatches(image, template, expectedMatches); | List<Match> found = findMatches(image, template, mask, expectedMatches); | ||
int r = 2; | int r = 2; | ||
int w = template.width + 2 * r; | int w = template.width + 2*r; | ||
int h = template.height + 2 * r; | int h = template.height + 2*r; | ||
for (Match m : found) { | for (Match m : found) { | ||
System.out.printf("Match %3d %3d score = %6.2f\n", m.x, m.y, m.score); | |||
// this demonstrates how to filter out false positives | |||
// the meaning of score will depend on the template technique | |||
// if( m.score < -5 ) // This line is commented out for demonstration purposes | |||
// continue; | |||
// the return point is the template's top left corner | // the return point is the template's top left corner | ||
int x0 = m.x - r; | int x0 = m.x - r; | ||
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} | } | ||
} | } | ||
}</syntaxhighlight> | } | ||
</syntaxhighlight> |
Latest revision as of 15:19, 17 January 2022
Template matching compares a smaller image (the template) against every possible location in a larger target image. A match is declared the fit score is a local peak and above a threshold. Typically template matching is only used in highly controlled environments and doesn't work to well in natural scenes. It's also extremely computationally expensive and larger images/templates are likely to take an excessive amount of time to process.
The example below is intended to demonstrate the strengths and weaknesses of template matching. For each template the number of matches returned needs to be specified. If the number of matches is known then the results are good in this example, but if too many are requested the some of the results are noise. The intensity image is shown for a match. Notice how ambiguous the results are.
Example Code:
Concepts:
- Template Matching
Example Code
/**
* Example of how to find objects inside an image using template matching. Template matching works
* well when there is little noise in the image and the object's appearance is known and static. It can
* also be very slow to compute, depending on the image and template size.
*
* @author Peter Abeles
*/
public class ExampleTemplateMatching {
/**
* Demonstrates how to search for matches of a template inside an image
*
* @param image Image being searched
* @param template Template being looked for
* @param mask Mask which determines the weight of each template pixel in the match score
* @param expectedMatches Number of expected matches it hopes to find
* @return List of match location and scores
*/
private static List<Match> findMatches( GrayF32 image, GrayF32 template, GrayF32 mask,
int expectedMatches ) {
// create template matcher.
TemplateMatching<GrayF32> matcher =
FactoryTemplateMatching.createMatcher(TemplateScoreType.SUM_SQUARE_ERROR, GrayF32.class);
// Find the points which match the template the best
matcher.setImage(image);
matcher.setTemplate(template, mask, expectedMatches);
matcher.process();
return matcher.getResults().toList();
}
/**
* Computes the template match intensity image and displays the results. Brighter intensity indicates
* a better match to the template.
*/
private static void showMatchIntensity( GrayF32 image, GrayF32 template, GrayF32 mask ) {
// create algorithm for computing intensity image
TemplateMatchingIntensity<GrayF32> matchIntensity =
FactoryTemplateMatching.createIntensity(TemplateScoreType.SUM_SQUARE_ERROR, GrayF32.class);
// apply the template to the image
matchIntensity.setInputImage(image);
matchIntensity.process(template, mask);
// get the results
GrayF32 intensity = matchIntensity.getIntensity();
// White will indicate a good match and black a bad match, or the reverse
// depending on the cost function used.
float min = ImageStatistics.min(intensity);
float max = ImageStatistics.max(intensity);
float range = max - min;
PixelMath.plus(intensity, -min, intensity);
PixelMath.divide(intensity, range, intensity);
PixelMath.multiply(intensity, 255.0f, intensity);
BufferedImage output = new BufferedImage(image.width, image.height, BufferedImage.TYPE_INT_BGR);
VisualizeImageData.grayMagnitude(intensity, output, -1);
ShowImages.showWindow(output, "Match Intensity", true);
}
public static void main( String[] args ) {
// Load image and templates
String directory = UtilIO.pathExample("template");
GrayF32 image = UtilImageIO.loadImage(directory, "desktop.png", GrayF32.class);
GrayF32 templateCursor = UtilImageIO.loadImage(directory, "cursor.png", GrayF32.class);
GrayF32 maskCursor = UtilImageIO.loadImage(directory, "cursor_mask.png", GrayF32.class);
GrayF32 templatePaint = UtilImageIO.loadImage(directory, "paint.png", GrayF32.class);
// create output image to show results
var output = new BufferedImage(image.width, image.height, BufferedImage.TYPE_INT_BGR);
ConvertBufferedImage.convertTo(image, output);
Graphics2D g2 = output.createGraphics();
// Search for the cursor in the image. For demonstration purposes it has been pasted 3 times
g2.setColor(Color.RED);
g2.setStroke(new BasicStroke(5));
drawRectangles(g2, image, templateCursor, maskCursor, 3);
// show match intensity image for this template
showMatchIntensity(image, templateCursor, maskCursor);
// Now it's try finding the cursor without a mask. it will get confused when the background is black
g2.setColor(Color.BLUE);
g2.setStroke(new BasicStroke(2));
drawRectangles(g2, image, templateCursor, null, 3);
// Now it searches for a specific icon for which there is only one match
g2.setColor(Color.ORANGE);
g2.setStroke(new BasicStroke(3));
drawRectangles(g2, image, templatePaint, null, 1);
ShowImages.showWindow(output, "Found Matches", true);
}
/**
* Helper function will is finds matches and displays the results as colored rectangles
*/
private static void drawRectangles( Graphics2D g2,
GrayF32 image, GrayF32 template, GrayF32 mask,
int expectedMatches ) {
List<Match> found = findMatches(image, template, mask, expectedMatches);
int r = 2;
int w = template.width + 2*r;
int h = template.height + 2*r;
for (Match m : found) {
System.out.printf("Match %3d %3d score = %6.2f\n", m.x, m.y, m.score);
// this demonstrates how to filter out false positives
// the meaning of score will depend on the template technique
// if( m.score < -5 ) // This line is commented out for demonstration purposes
// continue;
// the return point is the template's top left corner
int x0 = m.x - r;
int y0 = m.y - r;
int x1 = x0 + w;
int y1 = y0 + h;
g2.drawLine(x0, y0, x1, y0);
g2.drawLine(x1, y0, x1, y1);
g2.drawLine(x1, y1, x0, y1);
g2.drawLine(x0, y1, x0, y0);
}
}
}