Difference between revisions of "Tutorial Image Segmentation"

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= Image Segmentation and Superpixels in BoofCV =
= Image Segmentation and Superpixels in BoofCV =


This article provides an overview of image segmentation and superpixels in BoofCV.  Image segmentation is a problem in which an image is partitioned into groups of related pixels.  These pixel groups can then be used to identify objects and reduce the complexity of image processing.  Superpixels are a more specific type of segmentation where the partitions form connected clusters.
This article provides an overview of image segmentation and superpixels in BoofCV.  Image segmentation is a problem in which an image is partitioned into groups of related pixels.  These pixel groups can then be used to identify objects and reduce the complexity of image processing.  Superpixels are a more specific type of segmentation where the partitions are connected clusters.


The following topics will be covered:
The following topics will be covered:
Line 95: Line 95:
[[File:tutorial_superpixel_border.jpg|frame|center|Superpixel Borders A) SLIC B) Felzenszwalb-Huttenlocher (FH04) C) Mean-Shift D) Watershed]]
[[File:tutorial_superpixel_border.jpg|frame|center|Superpixel Borders A) SLIC B) Felzenszwalb-Huttenlocher (FH04) C) Mean-Shift D) Watershed]]


Superpixels have been gaining popularity recentlyBoofCV contains implementations of several recently developed algorithms.
Superpixels are sets of connected pixels which have similar featuresThe border region between superpixels tends to lie along the edges of shapes.  Different algorithms will produce superpixels of different shapes, see figure above.  For example, SLIC produces regions which are approximately the same size while Felzenzwalb-Huttenlocker (FH) and Mean-Shift produce a variable number of regions depent on the scene's complexity.


Mean-Shift
One of the earlier superpixel algorithms is watershed.  The idea behind watershed is that the image is viewed as a topological map where pixel intensity is the pixel's height.  If you placed a waterdroplet in any of pixels it would fall down towards a local minimum.  All pixels which fall inside the same local minimum belong to the same superpixel.  While very fast, it tends to over segment images.
SLIC
Felzenszwalb-Huttenlocher
Watershed


Which one is the best is highly application dependentHere is application included with BoofCV which allows you to experiment and play with different parameters.
To overcome watershed's oversegmentation issue you can provide a seed to initialize each region.  How you generate the seed is dependent on the application.  In the image below seeds were found using a blob detector.  If seeds were not used then there would be thousands more regions due to the amount of noise in the image.


(go through a few examples)
[[File:Example_Watershed_with_Seeds.jpg|thumb|400px|center|Watersheed with seeds prevents oversegmentation]]
 
A code example is shown below demonstrating superpixel segmentation using the ImageSuperpixels highlevel interface.  FactoryImageSegmentation should be used to create new instances of ImageSuperpixels.
<syntaxhighlight lang="java">
ImageSuperpixels alg = FactoryImageSegmentation.fh04(new ConfigFh04(100,30), imageType);
ImageSInt32 pixelToSegment = new ImageSInt32(color.width,color.height);
alg.segment(color,pixelToSegment);
</syntaxhighlight>
 
 
<center>
'''Superpixel Summary Table'''
{| class="wikitable"
! Name                      !! Count    !! Color !! FPS   
|-
|Mean-Shift                || Variable || Color || 0.5
|-
|                          ||          || Gray  || 0.8
|-
|SLIC                      || Fixed    || Color || 1.8
|-
|                          ||          || Gray  || 2.4
|-
|Felzenszwalb-Huttenlocher  || Variable || Color || 5.1
|-
|                          ||          || Gray  || 5.2
|-
|Watershed                  || Both    || Gray  || 43
|}
''FPS'' (Frames Per Second)was found using a 481x321 image on a Intel Core i7-2600 3.4 Ghz, single thread.  ''Count'' is the number of regions it will find in an image.  ''Color'' indicates if a color or gray image was processed.
</center>
 
=== Examples ===
 
* [[Example_Superpixels|Example Superpixels]]
 
=== Superpixel API ===
 
* [https://github.com/lessthanoptimal/BoofCV/blob/master/main/ip/src/boofcv/alg/filter/binary/GThresholdImageOps.java FactoryImageSegmentation]
* [https://github.com/lessthanoptimal/BoofCV/blob/master/main/ip/src/boofcv/alg/filter/binary/ThresholdImageOps.java ImageSuperpixels]

Revision as of 09:13, 12 September 2014

Image Segmentation and Superpixels in BoofCV

This article provides an overview of image segmentation and superpixels in BoofCV. Image segmentation is a problem in which an image is partitioned into groups of related pixels. These pixel groups can then be used to identify objects and reduce the complexity of image processing. Superpixels are a more specific type of segmentation where the partitions are connected clusters.

The following topics will be covered:

  • Thresholding
  • Color histogram
  • Superpixels

For a list of code examples see GitHub

Up to date as of BoofCV v0.17

Thresholding

The most basic way to threshold a gray scale image is by thresholding. Thresholding works b yby assigning 1 to all pixels below/above an intensity value to 1 and the rest 0. Typically the pixels which are assigned a value of 1 are an object of interest. BoofCV provides both global and adaptive (local) thresholding capabilities. The images above demonstrate a global threshold being used on a TEM image with particles.

Global thresholding is extremely fast, but it can be unclear what a good threshold is. BoofCV provides several methods for automatically computing global thresholds based on different theories. Otsu works by minimizing the spread of background and foreground pixels. Entropy maximizes the entropy between the foreground and background regions. The image's mean can also be quickly computed. The code below demonstrates how to compute and apply different global thresholds.

// mean
GThresholdImageOps.threshold(input, binary, ImageStatistics.mean(input), true);
// Otsu
GThresholdImageOps.threshold(input, binary, GThresholdImageOps.computeOtsu(input, 0, 256), true);
// Entropy
GThresholdImageOps.threshold(input, binary, GThresholdImageOps.computeEntropy(input, 0, 256), true);

The first two parameters is the input gray scale image and the output binary image. The 3rd parameter is the threshold. The last parameter is true if it should threshold down. If down is true then all pixels with a value less than or equal to the threshold are set to 1.

A global threshold across the whole image breaks down if the lighting conditions vary within the image. This is demonstrated in the figure above. A calibration grid is the object of interest and spotlight affect can be seen. When a global Otsu threshold (center) is applied many of the squares are lost. Instead an adaptive threshold using a square region (right) is used and the squares are clearly visible. Adaptive thresholds based on squares and Gaussian distributions work well as long as there is sufficient texture inside the local region. If there is no texture then they produce noise. The figure below shows a text sample with a complex background being binarized. The adaptive square filter produces excessive noise, while the adaptive Sauvola produces a much cleaner image.

Below is a code sniplet showing how an adaptive square region (radius=28, bias=0, down=true) is applied to an input image.

// Adaptive using a square region
GThresholdImageOps.adaptiveSquare(input, binary, 28, 0, true, null, null);
// Adaptive using a square region with Gaussian weighting
GThresholdImageOps.adaptiveGaussian(input, binary, 42, 0, true, null, null);
// Adaptive Sauvola
GThresholdImageOps.adaptiveSauvola(input, binary, 5, 0.30f, true);

See JavaDoc for a complete description of each of these functions. null values indicate an optional input image for internal work space. Supplying the work space can reduce overhead by creating/destroying memory. When using Sauvola it can be faster to create ThresholdSauvola directory and reuse the class for each image which is threshold. Sauvola requires several internal images for storage and creating all that memory can become expensive.

After an image has been thresholded how do you extract objects from it? This can be done by finding the contour around each binary blob. In the code sniplet below the outer and inner contours for each blob is found. In the output "label" image pixels which belong to the same blob are given a unique ID number. The contour of blobs is critical to shape analysis. A visualization of the labeled blobs is shown below.

List<Contour> contours = BinaryImageOps.contour(filtered, ConnectRule.EIGHT, label);

Examples

Thresholding API

Color Histogram

Next up is color based image segmentation. In this example you can click on a pixel and it will find all pixels with a similar color. This is done by convert the image into a color space which is independent of intensity, HSV, and then selecting pixels which are similar.

One application includes identifying a road for an autonomous vehicle to drive along.

Superpixels

Superpixel Borders A) SLIC B) Felzenszwalb-Huttenlocher (FH04) C) Mean-Shift D) Watershed

Superpixels are sets of connected pixels which have similar features. The border region between superpixels tends to lie along the edges of shapes. Different algorithms will produce superpixels of different shapes, see figure above. For example, SLIC produces regions which are approximately the same size while Felzenzwalb-Huttenlocker (FH) and Mean-Shift produce a variable number of regions depent on the scene's complexity.

One of the earlier superpixel algorithms is watershed. The idea behind watershed is that the image is viewed as a topological map where pixel intensity is the pixel's height. If you placed a waterdroplet in any of pixels it would fall down towards a local minimum. All pixels which fall inside the same local minimum belong to the same superpixel. While very fast, it tends to over segment images.

To overcome watershed's oversegmentation issue you can provide a seed to initialize each region. How you generate the seed is dependent on the application. In the image below seeds were found using a blob detector. If seeds were not used then there would be thousands more regions due to the amount of noise in the image.

Watersheed with seeds prevents oversegmentation

A code example is shown below demonstrating superpixel segmentation using the ImageSuperpixels highlevel interface. FactoryImageSegmentation should be used to create new instances of ImageSuperpixels.

	ImageSuperpixels alg = FactoryImageSegmentation.fh04(new ConfigFh04(100,30), imageType);
	ImageSInt32 pixelToSegment = new ImageSInt32(color.width,color.height);
	alg.segment(color,pixelToSegment);


Superpixel Summary Table

Name Count Color FPS
Mean-Shift Variable Color 0.5
Gray 0.8
SLIC Fixed Color 1.8
Gray 2.4
Felzenszwalb-Huttenlocher Variable Color 5.1
Gray 5.2
Watershed Both Gray 43

FPS (Frames Per Second)was found using a 481x321 image on a Intel Core i7-2600 3.4 Ghz, single thread. Count is the number of regions it will find in an image. Color indicates if a color or gray image was processed.

Examples

Superpixel API