Uses of Interface
boofcv.visualize.RenderMesh.SurfaceColor
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Uses of RenderMesh.SurfaceColor in boofcv.gui.mesh
Modifier and TypeMethodDescriptionstatic RenderMesh.SurfaceColor
MeshColorizeOps.colorizeByNormal
(VertexMesh mesh) Computes the normal angle and varies the color between green and white depending on the acute angle relative to the world's z-xisstatic RenderMesh.SurfaceColor
MeshColorizeOps.colorizeByVertex
(VertexMesh mesh, int[] vertexColor) Colorizes each surface based on the color of the first vertexModifier and TypeMethodDescriptionvoid
MeshViewerPanel.setSurfaceColor
(String name, RenderMesh.SurfaceColor colorizer) Let's ou specify the RGB color for each vertex in the mesh. -
Uses of RenderMesh.SurfaceColor in boofcv.visualize