Uses of Interface
boofcv.visualize.RenderMesh.SurfaceColor
Packages that use RenderMesh.SurfaceColor
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Uses of RenderMesh.SurfaceColor in boofcv.gui.mesh
Methods in boofcv.gui.mesh that return RenderMesh.SurfaceColorModifier and TypeMethodDescriptionstatic RenderMesh.SurfaceColorMeshColorizeOps.colorizeByNormal(VertexMesh mesh) Computes the normal angle and varies the color between green and white depending on the acute angle relative to the world's z-xisstatic RenderMesh.SurfaceColorMeshColorizeOps.colorizeByVertex(VertexMesh mesh, int[] vertexColor) Colorizes each surface based on the color of the first vertexMethods in boofcv.gui.mesh with parameters of type RenderMesh.SurfaceColorModifier and TypeMethodDescriptionvoidMeshViewerPanel.setSurfaceColor(String name, RenderMesh.SurfaceColor colorizer) Let's ou specify the RGB color for each vertex in the mesh. -
Uses of RenderMesh.SurfaceColor in boofcv.visualize
Fields in boofcv.visualize declared as RenderMesh.SurfaceColor