Class CameraToEquirectangular_F32

All Implemented Interfaces:

@Generated("boofcv.alg.distort.spherical.CameraToEquirectangular_F64") public class CameraToEquirectangular_F32 extends EquirectangularDistortBase_F32
Given a transform from a pixel to normalized image coordinates or spherical it will define an equirectangular transform.
  • Constructor Details

    • CameraToEquirectangular_F32

      public CameraToEquirectangular_F32()
  • Method Details

    • setCameraModel

      public void setCameraModel(CameraPinholeBrown camera)
    • setCameraModel

      public void setCameraModel(CameraPinhole camera)
    • setCameraModel

      public void setCameraModel(CameraUniversalOmni camera)
    • setCameraModel

      public void setCameraModel(int width, int height, Point2Transform2_F32 pixelToNormalized)
    • setCameraModel

      public void setCameraModel(int width, int height, Point2Transform3_F32 pixelToNSpherical)
    • copyConcurrent

      public CameraToEquirectangular_F32 copyConcurrent()
      Description copied from interface: PixelTransform
      Creates a copy of this transform for use in concurrent application. What that means is that any variable which might be modified by a concurrent call to PixelTransform.compute(int, int, T) is not passed to the 'copied' output. Expensive to compute models might be passed in as a reference.