Class ThresholdBlockMinMax<T extends ImageGray<T>,I extends ImageInterleaved<I>>

java.lang.Object
boofcv.alg.filter.binary.ThresholdBlockMinMax<T,I>
All Implemented Interfaces:
ThresholdBlock.BlockProcessor<T,I>
Direct Known Subclasses:
ThresholdBlockMinMax_F32, ThresholdBlockMinMax_U8

public abstract class ThresholdBlockMinMax<T extends ImageGray<T>,I extends ImageInterleaved<I>> extends Object implements ThresholdBlock.BlockProcessor<T,I>

Applies a threshold to an image by computing the min and max values in a regular grid across the image. When thresholding all the pixels inside a box (grid element) the min max values is found in the surrounding 3x3 grid region. If the difference between min and max is ≤ textureThreshold then it will be marked as one, since it is considered a textureless region. Otherwise the pixel threshold is set to (min+max)/2.

This thresholding strategy is designed to quickly detect shapes with nearly uniform values both inside the image and along the image border, with locally variable intensity values. The image border is particularly problematic since there are no neighboring pixels outside the image from which to compute a local threshold. This is why if a region is considered textureless it is marked as 1.

The min-max values inside a local 3x3 grid region is used to reduce the adverse affects of using a grid. Ideally a local region around each pixel would be used, but this is expensive to compute. Since a grid is used instead of a pixel local region boundary conditions can be an issue. For example, consider a black square in the image, if the grid just happens to lie on this black square perfectly then if you look at only a single grid element it will be considered textureless and the edge lost. This problem isn't an issue if you consder a local 3x3 region of blocks.

The size each block in the grid in pixels is adjusted depending on image size. This is done to minimize "squares" in the upper image boundaries from having many more pixels than other blocks.

The block based approach used here was inspired by a high level description found in AprilTags.

  • Field Details

    • blockWidth

      protected int blockWidth
    • blockHeight

      protected int blockHeight
    • thresholdFromLocalBlocks

      protected boolean thresholdFromLocalBlocks
    • minimumSpread

      protected double minimumSpread
    • down

      protected boolean down
  • Constructor Details

    • ThresholdBlockMinMax

      protected ThresholdBlockMinMax(double minimumSpread, boolean down)
      Configures the detector
      Parameters:
      minimumSpread - If the difference between min max is less than or equal to this value then it is considered textureless. Set to ≤ -1 to disable.
  • Method Details