Uses of Enum Class
boofcv.io.points.PointCloudIO.Format
Packages that use PointCloudIO.Format
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Uses of PointCloudIO.Format in boofcv.io.points
Methods in boofcv.io.points that return PointCloudIO.FormatModifier and TypeMethodDescriptionstatic PointCloudIO.Format
Returns the enum constant of this class with the specified name.static PointCloudIO.Format[]
PointCloudIO.Format.values()
Returns an array containing the constants of this enum class, in the order they are declared.Methods in boofcv.io.points with parameters of type PointCloudIO.FormatModifier and TypeMethodDescriptionstatic void
PointCloudIO.load
(PointCloudIO.Format format, InputStream input, PointCloudWriter output) Reads a point cloud from the input stream in the specified format and writes it to the output.static void
PointCloudIO.load
(PointCloudIO.Format format, InputStream input, PointCloudIO.FunctionalWriter output) The same asPointCloudIO.load(Format, InputStream, PointCloudWriter)
, but with a simplified writer that removes the initialization function.static void
PointCloudIO.load
(PointCloudIO.Format format, InputStream input, VertexMesh mesh, DogArray_I32 vertexRgb) Reads a 3D mesh from the input stream in the specified format and writes it to the output.static DogArray<Point3D_F32>
PointCloudIO.load3D32F
(PointCloudIO.Format format, InputStream input, @Nullable DogArray<Point3D_F32> storage) static DogArray<Point3D_F64>
PointCloudIO.load3D64F
(PointCloudIO.Format format, InputStream input, @Nullable DogArray<Point3D_F64> storage) static DogArray<Point3dRgbI_F64>
PointCloudIO.load3DRgb64F
(PointCloudIO.Format format, InputStream input, @Nullable DogArray<Point3dRgbI_F64> storage) static void
PointCloudIO.save3D
(PointCloudIO.Format format, AccessPointIndex<Point3D_F64> accessPoint, AccessColorIndex accessColor, int size, boolean saveRGB, OutputStream outputStream) Saves point cloud using access API.static void
PointCloudIO.save3D
(PointCloudIO.Format format, PointCloudReader cloud, boolean saveRGB, OutputStream outputStream) Saves point cloud to disk using a high level API.static void
PointCloudIO.save3D
(PointCloudIO.Format format, VertexMesh mesh, @Nullable DogArray_I32 colorRGB, OutputStream outputStream)