Uses of Class
boofcv.alg.sfm.d3.structure.VisOdomBundleAdjustment
-
Uses of VisOdomBundleAdjustment in boofcv.alg.sfm.d3
Modifier and TypeFieldDescriptionprotected VisOdomBundleAdjustment<Track>
VisOdomBundlePnPBase.bundleViso
Describes the entire 3D scene's structure and optimizes with bundle adjustment -
Uses of VisOdomBundleAdjustment in boofcv.alg.sfm.d3.structure
Modifier and TypeMethodDescriptionprotected boolean
MaxGeoKeyFrameManager.keepCurrentFrame
(VisOdomBundleAdjustment<?> sba) Perform different checks that attempt to see if too much has changed.MaxGeoKeyFrameManager.selectFramesToDiscard
(PointTracker<?> tracker, int maxKeyFrames, int newFrames, VisOdomBundleAdjustment<?> sba) TickTockKeyFrameManager.selectFramesToDiscard
(PointTracker<?> tracker, int maxKeyFrames, int newFrames, VisOdomBundleAdjustment<?> sba) VisOdomKeyFrameManager.selectFramesToDiscard
(PointTracker<?> tracker, int limit, int newFrames, VisOdomBundleAdjustment<?> sba) Selects frames to discard from the scene graph.protected void
MaxGeoKeyFrameManager.selectOldToDiscard
(VisOdomBundleAdjustment<?> sba, int totalDiscard) Selects an older frame to discard.void
SelectTracksInFrameForBundleAdjustment.selectTracks
(VisOdomBundleAdjustment<?> sba, List<VisOdomBundleAdjustment.BTrack> selected) Selects tracks to include in bundle adjustment