Affine2DCodec 
Converts an Affine2D_F64 to and from an array
parameterized format.

DistanceAffine2D 
Applies an affine transformation to the associated pair and computes the euclidean distance
between their locations.

DistanceAffine2DSq 
Applies an affine transformation to the associated pair and computes the euclidean distance
squared between their locations.

DistanceFundamentalGeometric 
Computes geometric error in an uncalibrated stereo pair.

DistanceHomographyCalibratedSq 
Computes the Euclidean error squared between 'p1' and 'p2' after projecting 'p1' into image 2.

DistanceHomographySq 
Computes the Euclidean error squared between 'p1' and 'p2' after projecting 'p1' into image 2.

DistanceMultiView_EssentialSampson 

DistanceSe2Sq 
Computes the Euclidean error squared between the predicted and actual location of 2D features after applying
a Se2_F64 transform.

DistanceSe3SymmetricSq 
Computes the error for a given camera motion from two calibrated views.

DistanceTranGivenRotSq 

DistanceTrifocalReprojectionSq 
Estimates the accuracy of a trifocal tensor using reprojection error.

DistanceTrifocalTransferSq 
Computes transfer error squared from views 1 + 2 to 3 and 1 + 3 to 2.

GenerateAffine2D 

GenerateHomographyLinear 
Fits a homography to the observed points using linear algebra.

GenerateSe2_AssociatedPair 

GenerateTrifocalTensor 

LeastMedianOfSquaresMultiView<Model,Point> 
Extension of Ransac for two calibrated camera views.

ManagerTrifocalTensor 

MmModelChanger<ModelA,ModelB,Point> 

MmmvModelChanger<ModelA,ModelB,Point> 

MmmvSe3ToEssential 
Wrapper that enables you to estimate an essential matrix while using a rigid body model

RansacMultiView<Model,Point> 
Extension of Ransac for two calibrated camera views.

Se3FromEssentialGenerator 
Estimates the motion between two views up to a scale factor by computing an essential matrix,
decomposing it, and using the positive depth constraint to select the best candidate.

SelectBestStereoTransform 
Given a set of observations in normalized image coordinates and a set of possible
stereo transforms select the best view.
